+ 50% Healing Efficiency
- 10% Health
+ 1 Team Extra Life
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 7.5% Bullet Damage + 200% Bullet Penetration
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
+ 50% Use Speed + 10% Stamina
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+2 Extra life
+10% Reduced Incap Trauma
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 75% Use Speed - 5% Damage Resistance