Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 25% Damage - 30% Health
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.
Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 45 Health - 25% Stamina
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
When you stow your weapon, it reloads.