+ 25% Damage - 30% Health
- 10% Health
+ 1 Team Support Inventory
- 5% Health
+ 1 Team Offensive Inventory
- 10% Health
+ 1 Team Extra Life
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks). + 50% Aim Speed - 5% Damage Resistance
+ 30% Weakspot Damage - 5% Damage Resistance
+ 30% Trauma Resistance - 100% Fire Resistance
- 10% Health
+ 1 Team Quick Slot Inventory
+ 40% Sprint Efficiency When you take damage while Sprinting, you lose all Stamina.
+ 30% Sprint Efficiency - 7% Damage Resistance
+ 50% Weapon Swap Speed - 5% Damage Resistance