Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 50% Healing Efficiency
Healing a teammate also applies 50% of the effect to you.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
+ 10 Team Health
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
Each teammate gains 100 bonus Copper at the start of each level.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks). + 80% Aim Speed - 50% ADS Move Speed