Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee kills heal 1 Health and 0.1 Trauma.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 2 Support Inventory