+ 10% Bullet Damage + 15% Effective Bullet Range
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 50% Healing Efficiency
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 2 Support Inventory
+ 1 Support Inventory + 15% Trauma Resistance
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 45 Health - 25% Stamina
+ 5% Damage Resistance + 5 Health