- 10% Health
+ 1 Team Support Inventory
+ 2 Support Inventory
You can sense nearby Copper.
More Copper Piles spawn.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
Healing a teammate also applies 50% of the effect to you.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 50% Healing Efficiency
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 1 Team Extra Life
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, all teammates heal for 8 Health.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 75% Use Speed - 5% Damage Resistance
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.