+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
+ 50% Healing Efficiency
+35% Acid Resistance
Your Bait Jars do direct damage to targets and can hit Weakspots.
Killing Mutations that are covered with Bait has a 75% chance to create another Bait Jar.
Continuous gunfire gives an escalating chance to set targets on fire.
Gain a stacking +5% damage resistance every second you are on fire, for a maximum of 5 stacks, lasting for 15 seconds.
Fire removes most negative status effects.
+40% Fire Resistance
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 10% Team Stamina + 10% Team Stamina Regen
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity