Gain a stacking 4% increase to Damage each time a Horde is called up to 6 stacks (30-second cooldown between Hordes). Stacks are reset when a Cleaner is incapped or killed.
Patient hunter
offense
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
Large caliber rounds
offense
+ 7.5% Bullet Damage
+ 200% Bullet Penetration
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Stock pouch
offense
+ 30% Sniper Ammo Capactity
+ 10% Damage with Sniper Rifles
Marked for death
utility
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.