Gain a stacking 4% increase to Damage each time a Horde is called up to 6 stacks (30-second cooldown between Hordes). Stacks are reset when a Cleaner is incapped or killed.
Large caliber rounds
offense
+ 7.5% Bullet Damage
+ 200% Bullet Penetration
Inspiring sacrifice
defense
Team effects
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.