When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When a horde is triggered, your team gains 20 Health.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
When you use a Medical Accessory, all teammates heal for 8 Health.
Each Cleaner gains 5% of their total Copper in each Saferoom.
Each teammate gains 100 bonus Copper at the start of each level.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Healing a teammate also applies 50% of the effect to you.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 10% Bullet Damage + 15% Effective Bullet Range
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 2 Support Inventory
+ 20% Team Overheal + 5% Team Healing Efficiency