+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Fit as a Fiddle
defense
Team effects
+ 20% Team Bolstered Health
+ 5 Team Health
Ignore the pain
defense
+ 20% Melee Damage against Mutations
When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Mean Drunk
offense
+ 40% Melee Damage
Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Scar tissue
defense
Take 1 less damage from all Ridden.
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Battle lust
defense
Melee kills heal 1 Health and 0.1 Trauma.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Food scavenger
talent
You can sense Food Items.
Adds a moderate amount of food items to the world. Food items restore an additional 3 Health.
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.