When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 20% Weakspot Damage
+ 25% Damage - 30% Health
When you stow your weapon, it reloads.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
+ 30% Weakspot Damage - 5% Damage Resistance
+ 45 Health - 25% Stamina
Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks). + 50% Aim Speed - 5% Damage Resistance
+ 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.