Heal 6 Health over 7 seconds to nearby teammates.
Gadget Cost: 60 Pistol bullets.
REPLACES: Offensive Slot
+ 20% Team Overheal + 5% Team Healing Efficiency
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
+ 25% Ammo Capacity + 2.5% Bullet Damage
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 20% Team Bolstered Health + 5 Team Health
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+ 10% Team Ammo Capacity + 3.5% Team Damage
You can sense nearby Ammo.
More ammo spawns.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
+ 75% Ammo Capacity - 5% Move Speed