+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 10% Bullet Damage + 15% Effective Bullet Range
You can sense nearby weapons.
More weapons spawn.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When you stow your weapon, it reloads.
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 30% Weakspot Damage DISABLES: Aim Down Sights
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 50% Ammo Capacity + 15% Reload Speed
While crouching, gain 10% Damage Resistance and 40% Accuracy.