Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
+ 2 Support Inventory
- 10% Health
+ 1 Team Support Inventory
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 25% Damage - 30% Health
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 20% Team Overheal + 5% Team Healing Efficiency
When you use a Medical Accessory, it also heals 3 Trauma to the target.
You can sense nearby Copper.
More Copper Piles spawn.