+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+2 Extra life
+10% Reduced Incap Trauma
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 2 Support Inventory
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 30% Sprint Efficiency - 7% Damage Resistance
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
You can sense nearby Support Accessories.
More Support Accessories spawn.
- 10% Health
+ 1 Team Extra Life
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.