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    NiteCyper

    Last Updated 01/25/2022

    Act 4 pure dmg rifle-LMG

    50%0 vote
    I wish I could one-clip every weakspot. At least the tentacles.🐙 Add Surplus Pouches if in squad. If not Act 4, consider moving up Shredder to after 1-shot headshot damage, as early as starting hand. Patient Hunter 7th depending on how ADS speed of starting weapon feels. Knowledge is Power early to feel it out. Otherwise place last or not at all. Consider Sadistic instead. Chemical Courage dropped because hard to apply consistently. https://www.twitch.tv/nitecyper
    Tags
    nightmareDPSLMGriflespeedrun
    50%0 vote
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    Marked for death

    utility
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    Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.

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    Glass cannon

    offense
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    + 25% Damage - 30% Health

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    Knowledge is power

    utility
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    + 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.

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    Silver bullets

    offense
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    + 10% Bullet Damage + 15% Effective Bullet Range

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    Tactical vest

    offense
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    + 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs

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    Patient hunter

    offense
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    Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).

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    Tunnel vision

    offense
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    Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks). + 50% Aim Speed - 5% Damage Resistance

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    Shredder

    offense
    Affinity icon

    Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)

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    Confident killer

    offense
    Affinity icon

    When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.

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    Power swap

    offense
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    Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.

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    Hyper-Focused

    offense
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    + 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.

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    Large caliber rounds

    offense
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    + 7.5% Bullet Damage + 200% Bullet Penetration

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    Combat training

    offense
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    + 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage

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    Reckless Strategy

    offense
    Affinity icon

    + 30% Weakspot Damage - 5% Damage Resistance

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    Ridden Slayer

    offense
    Affinity icon

    + 20% Weakspot Damage

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