Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
You have an additional 10% chance to not consume Accessories when used.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
Healing a teammate also applies 50% of the effect to you.
+ 50% Healing Efficiency
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 20% Team Bolstered Health + 5 Team Health
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Copper.
More Copper Piles spawn.