Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When a horde is triggered, your team gains 20 Health.
+ 50% Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 50% Reload Speed DISABLES: Aim Down Sights
+ 20% Reload Speed + 25% Weapon Swap Speed
+ 30% Reload Speed - 5% Damage Resistance
Healing a teammate also applies 50% of the effect to you.
+ 2 Support Inventory
+ 1 Support Inventory + 15% Trauma Resistance
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.