While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
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Berserker
offense
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Battle lust
defense
Melee kills heal 1 Health and 0.1 Trauma.
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Durable
defense
+ 15% Trauma Resistance
+ 5 Health
+ 20% Fire resistance
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Mean Drunk
offense
+ 40% Melee Damage
Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Numb
defense
Gain + 10% Damage Resistance while you have Temporary Health.
Scar tissue
defense
Take 1 less damage from all Ridden.
Spiky bits
offense
+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity
Sunder
offense
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Vanguard
defense
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Mugger
utility
Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.
Share the wealth
utility
Team effects
Each teammate gains 100 bonus Copper at the start of each level.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights