Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Melee kills heal 1 Health and 0.1 Trauma.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 5% Move Speed + 5% Sprint Speed
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Take 1 less damage from all Ridden.
+ 5% Damage Resistance + 5 Health