+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
Melee kills heal 1 Health and 0.1 Trauma.
Turns your Bash into a Knife that counts as a Melee weapon.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed