Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Gain + 10% Damage Resistance while you have Temporary Health.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Melee kills heal 1 Health and 0.1 Trauma.
Take 1 less damage from all Ridden.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 45 Health - 25% Stamina
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.