+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 50% Use Speed + 10% Stamina
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
You can sense nearby weapons.
More weapons spawn.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
- 5% Health
+ 1 Team Offensive Inventory