Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
When you stow your weapon, it reloads.
+ 35 Health - 15% Ammo Capacity
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
Take 1 less damage from all Ridden.
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 30% Reload Speed - 5% Damage Resistance
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 50% Use Speed + 10% Stamina
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 20% Weakspot Damage