+ 75% Ammo Capacity - 5% Move Speed
While crouching, gain 10% Damage Resistance and 40% Accuracy.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 7.5% Bullet Damage + 200% Bullet Penetration
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Gain + 10% Damage Resistance while you have Temporary Health.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
No Movement Penalty for strafe and backpedal.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
+2 Extra life
+10% Reduced Incap Trauma
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.