Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
+ 2 Support Inventory
+ 2 Offensive Inventory
- 10% Health
+ 1 Team Support Inventory
- 5% Health
+ 1 Team Offensive Inventory
+ 1 Support Inventory + 15% Trauma Resistance
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
Healing a teammate also applies 50% of the effect to you.
+ 75% Accessory Damage - 25% Swap Speed
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 50% Accessory Damage - 15% Ammo Capacity
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.