+ 1 Support Inventory + 15% Trauma Resistance
+ 2 Support Inventory
You can sense nearby Copper.
More Copper Piles spawn.
Each Cleaner gains 5% of their total Copper in each Saferoom.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 10% Team Ammo Capacity + 3.5% Team Damage
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Healing a teammate also applies 50% of the effect to you.
+ 75% Use Speed - 5% Damage Resistance
+ 25% Ammo Capacity + 2.5% Bullet Damage
Pain Meds you apply also grant + 20% Stamina Regen, + 15% Reload Speed, and + 15% Weapon Swap Speed for 60 seconds.