Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Melee kills heal 1 Health and 0.1 Trauma.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Turns your Bash into a Knife that counts as a Melee weapon.
Take 1 less damage from all Ridden.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
While crouching, gain 10% Damage Resistance and 40% Accuracy.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
+ 50% Accuracy DISABLES: Aim Down Sights
+ 2 Offensive Inventory
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.