+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Melee kills heal 1 Health and 0.1 Trauma.
+ 20% Trauma Resistance
+ 30% Trauma Resistance - 100% Fire Resistance
+ 1 Support Inventory + 15% Trauma Resistance
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.