+ 20% Melee Damage against Mutations
When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Battle lust
defense
Melee kills heal 1 Health and 0.1 Trauma.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Saferoom Recovery
defense
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Durable
defense
+ 15% Trauma Resistance
+ 5 Health
+ 20% Fire resistance
Sunder
offense
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.