- 10% Health
+ 1 Team Support Inventory
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 50% Healing Efficiency
Healing a teammate also applies 50% of the effect to you.
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
Gain 250 bonus Copper at the start of each level.
You can sense nearby Copper.
More Copper Piles spawn.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 200% Revive Speed
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency