You can sense nearby Copper.
More Copper Piles spawn.
Melee kills heal 1 Health and 0.1 Trauma.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When you stow your weapon, it reloads.
Turns your Bash into a Knife that counts as a Melee weapon.
You can sense nearby weapons.
More weapons spawn.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 7.5% Bullet Damage + 200% Bullet Penetration
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 2 Offensive Inventory
- 5% Health
+ 1 Team Offensive Inventory
+ 30% Aim Speed + 15% Move speed while ADS + 15% Move speed while firing