+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Take 1 less damage from all Ridden.
+ 50% Accessory Damage - 15% Ammo Capacity
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 10 Team Health
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
Gain + 10% Damage Resistance while you have Temporary Health.
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.