You can sense nearby weapons.
More weapons spawn.
+ 10% Bullet Damage + 15% Effective Bullet Range
You can sense nearby Copper.
More Copper Piles spawn.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
When you stow your weapon, it reloads.
Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.
+ 20% Weakspot Damage
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
While crouching, gain 10% Damage Resistance and 40% Accuracy.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 30% Weakspot Damage - 5% Damage Resistance
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).