+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 1 Support Inventory + 15% Trauma Resistance
Each teammate gains 100 bonus Copper at the start of each level.
Melee kills heal 1 Health and 0.1 Trauma.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 20% Trauma Resistance
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.