The goal of this build is to be both common clearer and specials dps/support at the same time, try to avoid some of the damage and get heals from common roamers. You can be a sustainable shotgunner with heals from melee so you don't need healing accessory as much. You also need to be more aware at your positioning since your damage resist comes online quite slow so you cannot tank a lot in the early game.
(Last 3 card doesn't really matter, you can pick whatever you want or pick cards that be best at the specific act)
Recommended weapons :
- Machete / Bat
- Tac14 / 870Express
Little tip : (Common breakpoint)
Green machete with spiky bat card will oneshot bodyshot ferocious commons.
Blue bat with spiky bat card will oneshot bodyshot monstrous commons.
That's why I choose to place spiky bat in the middle of the deck and before motorcycle helmet, this card will helps with both damage resist and stamina management. How ? Because if you can oneshot bodyshot commons with melee you don't need to worry about running out of stamina when funneling horde and swipe melee through the wall which you might not headshot most of them.
Melee bodyshot breakpoint :
- Green Machete can oneshot normal commons.
- Blue Machete can oneshot normal/ferocious/monstrous commons.
- Blue Bat can oneshot normal/ferocious commons.
- Purple Bat can oneshot monstrous commons.