At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
When you stow your weapon, it reloads.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Healing a teammate also applies 50% of the effect to you.
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
+ 1 Support Inventory + 15% Trauma Resistance
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 50% Ammo Capacity + 15% Reload Speed
+ 20% Weakspot Damage
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control