When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
You have an additional 10% chance to not consume Accessories when used.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 2 Offensive Inventory
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 20% Team Bolstered Health + 5 Team Health
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Healing Efficiency
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 20% Team Overheal + 5% Team Healing Efficiency
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.