Sniper build utilising Pyro for area denial against commons and temp health.
Using fire on commons allows you to contrate you sniper shots on specials on those occasions when your team can't cover all approaches.
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DPSsniper
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Hyper-Focused
offense
+ 50% Weakspot Damage
- 40% Move Speed while shooting or melee attacking.
Glass cannon
offense
+ 25% Damage
- 30% Health
Widemouth magwell
offense
+ 30% Reload Speed
- 5% Damage Resistance
Run like hell
mobility
+ 12% Move Speed
+ 15% Sprint Speed
When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Money grubbers
utility
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Surplus pouches
offense
- 5% Health
Team effects
+ 1 Team Offensive Inventory
Stock pouch
offense
+ 30% Sniper Ammo Capactity
+ 10% Damage with Sniper Rifles
Fire in the hole!
mobility
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
Marked for death
utility
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Pyro
offense
+ 100% Fire Damage
Kills with fire grant you 3 Temporary Health.
You can sense flammable objects nearby.
Confident killer
offense
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.