- 10% Health
+ 1 Team Extra Life
+ 10% Team Stamina + 10% Team Stamina Regen
+ 10% Team Ammo Capacity + 3.5% Team Damage
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When a horde is triggered, your team gains 20 Health.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you use a Medical Accessory, all teammates heal for 8 Health.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 40% Stamina
+ 30% Sprint Efficiency - 7% Damage Resistance
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
Healing a teammate also applies 50% of the effect to you.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.