You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 1 Support Inventory + 15% Trauma Resistance
Healing a teammate also applies 50% of the effect to you.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 50% Healing Efficiency
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.