+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
You can sense nearby Support Accessories.
More Support Accessories spawn.
Healing a teammate also applies 50% of the effect to you.
+ 50% Healing Efficiency
Gain + 10% Damage Resistance while you have Temporary Health.
When a horde is triggered, your team gains 20 Health.
Take 1 less damage from all Ridden.
+ 1 Support Inventory + 15% Trauma Resistance
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
When you use a Medical Accessory, all teammates heal for 8 Health.