The idea is to run pain meds and only use them on team mates, as you always recieve some. The first 4 cards after the first, are more situational and should be picked only if needed, otherwise take the last card each time
Cleaner
Tags
shotguntank
50%0 vote
Support Scavenger
utility
You can sense nearby Support Accessories.
More Support Accessories spawn.
Charitable soul
defense
Healing a teammate also applies 50% of the effect to you.
Emt Bag
defense
+ 50% Healing Efficiency
Numb
defense
Gain + 10% Damage Resistance while you have Temporary Health.
Amped up
defense
Team effects
When a horde is triggered, your team gains 20 Health.
Scar tissue
defense
Take 1 less damage from all Ridden.
Fanny Pack
defense
+ 1 Support Inventory
+ 15% Trauma Resistance
Antibiotic Ointment
defense
+ 25% Healing Efficiency
When you use a Medical Accessory, the target gains 20 Temporary Health.
Saferoom Recovery
defense
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.