When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 10% Bullet Damage + 15% Effective Bullet Range
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 8% Move Speed
+ 30% Weakspot Damage - 5% Damage Resistance
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 20% Weakspot Damage
+ 1 Support Inventory + 15% Trauma Resistance
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
You can shoot while sprinting.