+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You can sense nearby Copper.
More Copper Piles spawn.
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
+ 20% Team Bolstered Health + 5 Team Health
+ 50% Ammo Capacity + 15% Reload Speed
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 25% Damage - 30% Health
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
- 10% Health
+ 1 Team Extra Life
You have an additional 10% chance to not consume Accessories when used.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
When you use a Medical Accessory, it also heals 3 Trauma to the target.