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    Last Updated 11/05/2021

    Act 4

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    Two is one and one is none

    offense
    Affinity icon

    You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed

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    Tactical vest

    offense
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    + 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs

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    Shell carrier

    offense
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    + 30% Shotgun Ammo Capacity + 10% Damage with Shotguns

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    Combat training

    offense
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    + 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage

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    Superior Cardio

    mobility
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    + 20% Stamina + 20% Sprint Efficiency + 5 Health

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    Cross Trainers

    mobility
    Affinity icon

    + 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health

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    Energy bar

    mobility
    Affinity icon

    + 30% Stamina Regeneration + 5 Health

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    Patient hunter

    offense
    Affinity icon

    Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).

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    Ridden Slayer

    offense
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    + 20% Weakspot Damage

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    Confident killer

    offense
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    When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.

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    Rolling thunder

    mobility
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    + 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.

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    Shredder

    offense
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    Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)

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    Down In Front!

    defense
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    While crouching you neither take nor deal Friendly Fire damage. + 10 Health

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    Face your fears

    defense
    Affinity icon

    Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.

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    Motorcycle Jacket

    defense
    Affinity icon

    + 5% Damage Resistance + 5 Health

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