When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.
Gain + 10% Damage Resistance while you have Temporary Health.
While crouching, gain 10% Damage Resistance and 40% Accuracy.
+ 20% Team Bolstered Health + 5 Team Health
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
When you stow your weapon, it reloads.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.