+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 1 Support Inventory + 15% Trauma Resistance
- 5% Health
+ 1 Team Offensive Inventory
Each teammate gains 100 bonus Copper at the start of each level.
- 10% Health
+ 1 Team Support Inventory
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Each Cleaner gains 5% of their total Copper in each Saferoom.
+ 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
+ 30% Weakspot Damage DISABLES: Aim Down Sights
+ 8% Move Speed
Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks). + 50% Aim Speed - 5% Damage Resistance