Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee kills heal 1 Health and 0.1 Trauma.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Gain + 10% Damage Resistance while you have Temporary Health.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Take 1 less damage from all Ridden.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 30% Trauma Resistance - 100% Fire Resistance
+ 20% Trauma Resistance
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.