You can sense nearby weapons.
More weapons spawn.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
+ 25% Damage - 30% Health
+ 50% Accuracy DISABLES: Aim Down Sights
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 8% Move Speed
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
No Movement Penalty for strafe and backpedal.
+ 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.
When you stow your weapon, it reloads.
Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
- 5% Health
+ 1 Team Offensive Inventory